![]() The game is modeled asif every Mech is a fat guy that is in the process of getting a stitch.īut really we all know that devs are winging it as they go and balance patches are always inevitable because no one is perfect, not even your overweight mech with asthma. You know who designed these mechs? that dude the wears shorts even when its cold, he got no clue what he doing but he is pretty good with math and disappointing his dad. Literally everything needs heat dissipation or cooling. luck we can paint the mechs in NO SHADES OF SATISFYING RED OR BLACK. No pre-combat sneak up or stealth mission options nothing. Maps so smallyou can sprinkle a few turrets in the middle of the screen and that can almost defend the entire map. because going backwards is like 2 steps and the bee's have just gotten into their cars n started the engine. ![]() Most of the battle maps are so tiny it puts you in the corner with 2 options, skirt the edge of the map limitation wall. i watched twtich streamers cry about it too, people will see it, stop pretending you something more than a trigger troll. Or if you just want to enjoy the game definitely turn it down in the difficulty settings.ĭon't argue these facts to anyone new to the game. default overheating limit is horrible for a new player and the premise of fun.Īlways turn it down if its your first time. Originally posted by Satoru:Overheating is when your mech will take damage if you try to fire too much in a single turn So if it's raining, you can literally go ham with your guns without overheating at all. Also, in case you don't know, if it's raining during a fight, that means heat dissipation is ridiculously high for all your mechs. In some cases you can even fire a gun with heat generation that exceeds your heat capacity if your heat dissipation is high enough. You can fire again sooner if your heat dissipation is high. So say your mech has 115 heat capacity, and your gun has heat generation of 60, that means you can fire once and have to wait for a few milliseconds to fire again. Heat capacity is the amount of heat your mech can tolerate, exceed that and that's when you start overheating. The Tsubasa (light) and Bein (medium) as far as I know are the best mech parts for heat dissipation and heat capacity. Build your mechs around having high heat dissipation, and you'll rarely have overheating problems, not unless you're reckless. If you hate overheating, then heat dissipation is your friend. So if a gun takes 1.1 second "Action Duration" to shoot and has an 'optimal frequency' of 1.9 seconds, you can shoot again at 3.0 seconds (1.1 second to fully fire 1.9 seconds) Assuming you start firing at the 0 second mark When you look at a weapon the 'optimal frequency' is how soon after the FULL action has taken place you can fire again without taking heat damage. If say you really need to take out a specific unit this turn to prevent reinforcements, then you might risk the overheat damage just so you don't get more reinforcements coming Of course there could be instances where you might want to take overheat damage. If you don't wan tto take overheat damage, you'll want to move your fire action farther away With 1.0.4 when you begin to place your fire action, as you drag it along the timeline you can now see when you will generate overheat damage via the hashing on the fire action. ![]() Overheating is when your mech will take damage if you try to fire too much in a single turn Hands off enough to let people figure things out but hands on enough that it isn't throwing you in the middle of an ocean while going "sink or swim." Hope this helps. Side note, the dev console looks cool too, the little things like that are always appreciated.Īs someone who really dislikes tutorials, I believe this game's tutorial is pretty good. You can also enable dev mode in the debug.yaml so you can use console commands, such as enabling God Mode so you can practice heat management for as long as you want without dying, or just outright enabling the no heat command (cm.godmode 1 and cm.noheat 1 I think). There you can set it to as low as 10% (you can set it to 0% if you edit the config files (Phantom Brigade\Configs\Data\Settings), though I think you can change it at any time in the campaign. If you're really struggling with the heat, you can edit the settings in your campaign's difficulty options (when clicking "new campaign" two options will drop down, one is adjust difficulty). ![]() Do too much in a single turn and you overheat, you can tell if you're going to overheat if you check the timeline. ![]()
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