For those like me who love Burglary, Alchemy is a really good substitute, particularly with Mathemagics for the teleport. Plus the best crafted mage gear and some of the best early to mid-game zoo-handling/softening tools (gas flasks) come from Alchemy.Īnd once you get started with encrusting, the world changes. Mediocre gear becomes really good and really good gear becomes exceptional. The only crafting skill that is underwhelming, really, is wand lore, and even that has some cool stuff, particularly with regards to encrusting. Sorry to necro, but I have clear something up about this game I've just been playing the last week with three tinkering / smithing focussed builds. Most of the time, by the time you get the ingredients and skill to craft a strong item, you will have already found one that is stronger from loot and chest drops. Or, you don't have the necessary secret recipe to be able to craft it in time. Besides, why craft when you can simply steal the item via burglarly / teleport skill / tourist ultimate skill from the shops? Or just slaughter Brax and take all the items? Not to mention, the range of items to craft at top-tier is so limited, every game is pretty much the same. We have tried to keep save games compatible between versions, but if we have not succeeded we apologize.So, even when you craft an item that 10% of the time that is better than the one you currently have, in my experience its only marginally better, even when encrusted, than a similar item you already own / can get from shop. We also strongly recommend being patient around mods it may take a little time for mod creators to get their work updated to run with the new version of Dredmor. UI: Lutefisk Cube now also has a tooltip.UI: Character window can now be dragged around the screen.UI: 2X controls are now on individual elements, instead of a global setting.UI: Auto-SKOL! ALT-SHIFT-CLICK to automatically convert any item in your inventory to Lutefisk.UI: New screens in-game for achievements.ITEM: Bolt of Mass Destruction: uses a more correct Blinding Flash effect.ĜORE: Charging, dashing monster attacks and types.ĜORE: burn="1" effect removed from game.SKILL: Miscellaneous, undecipherable skill tweaks that absolutely nobody will notice.SKILL: Shields: Defensive Bash changed to scale damage by block%.SKILL: Accompanying new weapons for the Same.SKILL: Two new skills, Daggers and Polearms. UI: Page count now exists in the Tutorial list.UI: Buffs that are stacked now display the # of buffs in a stack, and provide a visual cue.UI: Crafting now has a button to access it on the belt panel.(Mainly, it tells you that you have Lutefisk. UI: You can now choose your title screen.ğIXED: Fiery Wand now properly scales damage with Wandcrafting. ğIXED: made some more sconces unpushable.ğIXED: Playing for Both Teams Achievement should now trigger properly.ğIXED: position of "Digest" button on 2X UI widget.ğIXED: The weird random crash that you occasionally get going downstairs for no good reason.ğIXED: Don't let user trapdoor through bottom floor of the dungeon when debugging things that's bad.ĚRT: Raven sprite now slightly colorized.GAMEPLAY: Monsters now have a sight cone, and sneaking now works better.GAMEPLAY: Added a Pocket Dimension, for your Storage Needs! Find a suitable set of Wizard Keys.Monsters have two states, "suspicious" and "attempting to kill you." Dungeons of dredmor mods item names mod#.
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